Give your team clever one-word clues to help them spot their agents in the field.
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their Codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Win or lose, it's fun to figure out the clues.
--description from the publisher
|Time to play:||# of players:||Recommended Age:|
|15 minutes||2 to 8||14+|
|1.28 / 5||Teamwork, Light Competition||Communication, Team Building, Deduction|
1. Community Building
2. Team Building
Please refer to the books and articles listed on the Board Game: Home page for general readings regarding board game play and psychology.