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Cranium Quick Info


Use your brain to draw, sculpt, act it out!


The Cranium Game is outrageous fun and gives players a chance to show off their talents! Players team up to cruise around the board completing activities in 4 color-coded categories: Creative Cat, Data Head, Star Performer, and Word Worm. One team picks a card from the category that matches their space on the board, and must successfully complete the activity before time runs out. Spelling a word backwards, drawing with their eyes closed, and solving a puzzle are just of few of the activities they might do. The first team to reach the Cranium Central space and complete one last challenge wins! 

--description from

Time to play: # of players: Recommended Age:
Clock indicating 60 minutes or more 4 or more players recommended Recommended for ages 13 and up
60 minutes 4 or more  13+
Complexity: Player dynamic: Skill:
A head with a puzzle inside piece slightly filled with blue to indicate low complexity rating 4 hands piled to indicate teamwork lightbulb inside a head for creativity
1.42 / 5 Teamwork, Fun

Creativity, Trivia, Word Game,



Cranium Additional Resources

Suggested Use:

1. Community Building

6 figures joined by a circle to indicate Community Building

2. Team Building


Sculptorades, cloodles, and cameos, oh my! A Cranium game for general psychology by Katherine L. Goldey and Angel Espinosa 


Background: Many instructors use trivia-style review games to encourage self-testing, increase student engagement, and promote collaboration. However, most published examples of review games include trivia questions only, rather than activities that incorporate kinesthetic learning.

Objective: We evaluate a review activity modeled after the game Cranium, which includes charades, pictionary, sculpting, and trivia questions.

Method: In Pilot Study 1, general psychology students (n = 25) completed a self-report evaluation of Cranium, and we compared performance on exam items practiced during Cranium versus control items. In Pilot Study 2, students (n = 23) were assigned to review for a mock exam via Cranium, a trivia-only version of Cranium, or a practice question review.

Results: Students rated Cranium as enjoyable and useful, though not more so than comparison activities, and Cranium elicited similar exam performance to comparison activities.

ConclusionCranium is similar, not superior, to trivia-only and practice question review activities in terms of student perceptions and exam performance.

Teaching ImplicationsCranium provides an additional tool for instructors to engage students in team-based review activities in general psychology. Games that incorporate self-testing are likely useful for student engagement and learning, and the specific choice of activity may depend on instructor and student preference.

Keywords: College Students, Games, School Learning, Student Engagement, Study Habits, Kinesthetic Perception, Student Attitudes 

Please refer to the books and articles listed on the Board Game: Home page for general readings regarding board game play and psychology.  

Link to the Library Catalog

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