Gloom is a deliciously dark series of games where sorrow and suffering scores points.
Description:
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond.
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with happy occasions that pile on positive points. The player with the lowest score wins!
--description from the publisher
Time to play: | # of players: | Recommended Age: |
60 minutes | 2 to 5 | 7+ |
Complexity: | Player dynamic: | Skill: |
1.63 / 5 | Light competition |
Strategy, Card Game |
Community Building
Please refer to the books and articles listed on the Board Game: Home page for general readings regarding board game play and psychology.
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