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Goodcritters Quick Info

Goodcritters

A game of bribing and manipulating critters to get the loot before the fuzz catch you.

Description:

GoodCritters is a game for 4-8 criminal critters who are pulling off heists and fighting over the loot! Whoever is chosen as the boss can distribute the loot from the heist however they desire, but it's the crew that has the final say. If the crew doesn't like the split, they might just tell the boss to take a hike and put some other critter in charge! In the end, the critter that collects the most valuable stash of loot wins!


--description from BoardGameGeek.com

Time to play: # of players: Recommended Age:
clock indicating 30 minutes 4 to 8 players recommended Recommended for ages 12 and up
15 minutes 4 to 8 12+
Complexity: Player dynamic: Skill:
            A head with a puzzle inside piece slightly filled with blue to indicate low complexity rating                  Party hat with confetti Circle of arrows around a gear around a dollar sign to indicate strategy with money      
1.47 / 5 Fun, Negotiation

Strategy

 

Goodcritters Additional Resources

Suggested Use:

Community Building

6 figures joined by a circle to indicate Community Building

Readings:

A casual role for right temporoparietal junction in random pairing repeated holdup game by Wang Xiaoqin, Su Hao, Liu Qin, Pan Jiali, and Zhang Xiaomin

Abstract: Holdup problem is a common problem in specific investment transactions of noncontractible relationship, which is affected by human trust behavior, cooperation behavior and altruistic behavior. Recent neurological studies have shown that the right temporoparietal junction (rTPJ) plays an important role in social cognition and prosocial decision making. The aim of this study is to modulate the excitability of brain regions rTPJ by transcranial direct current stimulation and to explore the effects of rTPJ on participants’ offer and the minimum willingness to accept (MWTA) behaviors in the random pairing repeated holdup game. Our results showed that compared with sham stimulation, cathodal stimulation significantly increased the offer and anodal stimulation significantly decreased the MWTA of participants. One possible explanation is that the inhibition of the rTPJ makes it harder for participants to distinguish between their own benefits and those of others, and participants may rely on simple equality rules to solve this problem, resulting in higher offer. The activation of the rTPJ improves the participants’ perspective-taking, allowing the participants to change their strategy through the perspective of others, thus reducing the loss of investment by lowering the MWTA.

Keywords: holdup game, right temporoparietal junction, transcranial direct current stimulation, trust game, ultimatum game

Please refer to the books and articles listed on the Board Game: Home page for general readings regarding board game play and psychology.

Link to the Library Catalog

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